The AVR series of microcontrollers are wonderful little devices with surprisingly many features built-in. The ATMega328P model sits at the heart of the famous Arduino Uno boards, and much of the useful functionality available on an Arduino actually comes directly from the microcontroller. The Arduino board adds handy things like USB support and compatibility with lots of add-on peripherals, but they’re expensive enough to make me think twice before hard-wiring them into something that just makes some lights flash on and off or something equally daft. The bare microcontrollers, on the other hand, are a fraction of the price, so I’m happy to use them fairly freely.

One of the features that the Arduino adds is a development environment that lets you program the microcontroller over the USB connection. “Programming” here means writing the compiled firmware into the on-chip flash memory so the microprocessor can execute it. Programming the microcontroller is obviously essential in any project, and this article is all about how I do that without needing the whole Arduino board around it.

Connecting a programmer

AVR microcontrollers support in-system programming (ISP): you can reset them by pulling the !RESET pin low and then releasing it, and while the !RESET pin is low you can talk to them over their Serial Peripheral Interface (SPI) and give them instructions to overwrite the program stored in their Flash memory. The SPI is three lines (called SCLK, MISO and MOSI), and this means that you need at least 5 lines for ISP (3 lines for SPI, the !RESET line and a common ground). Programmers normally add a power line so you don’t need to provide power from elsewhere during programming, and the standard connector for ISP is a 3x2 array of pins:

        MISO  ○ ○  Power
        SCLK  ○ ○  MOSI
      !RESET  ○ ○  GND

You can buy a USB-connected programmer for a few pounds (dollars, euros, etc.) that will attach your computer to this ISP connector and upload programs directly to the microcontroller. However, this connector is a royal pain if you want to build your circuit on stripboard because it means you have to break the tracks between holes, and also add quite a lot of wiring to join the connector’s pins up with the appropriate pins on the chip. Here’s what you’re aiming for on an ATMega328P:

    !RESET  1  ˘  ○  
            ○     ○  
            ○     ○  
            ○     ○  
            ○     ○  
            ○     ○  
     Power  ○     ○  GND
            ○     ○  
            ○     ○  Power
            ○     ○  SCLK
            ○     ○  MISO
            ○     ○  MOSI
            ○     ○  
            ○     ○  

As you can see, five of the six lines are right next to each other, so it makes a bunch of sense to use this arrangement instead:

              ○  GND
              ○  !RESET
              ○  Power
              ○  SCLK
              ○  MISO
              ○  MOSI

This layout means that on stripboard you can line it up with the pins on the chip and save a bunch of effort: just break the track from the !RESET line to the pin on the chip and route that, and the power line, round to the other side. Simples. I typically use a 6x1 pin header for the physical connector. Here is a photo of what it looks like in situ on a recent project:

stripboard circuit including pin header for programming

The ISP connector is the bottom 6 pins of the 8-pin header on the right, and the orange and red wires route things round to the far side of the chip.

El cheapo multiway connectors

I normally connect to the pin header using a ribbon cable. I like the multicoloured ribbons that are sold fairly cheaply as “DuPont” wires on eBay. These are labelled with the same colour code as resistors, and I use these consecutive colours:

              ○  GND     = Black
              ○  !RESET  = Brown
              ○  Power   = Red
              ○  SCLK    = Orange
              ○  MISO    = Yellow
              ○  MOSI    = Green

It is a very happy coincidence that this lets GND be black and the power line be red. I initially thought it’d be more elegant to have GND next to the power line, but I was wrong.

The ribbon cables I use come with a separate connector for each pin. After a while it gets boring connecting the programmer pin-by-pin, so I normally add a blob of epoxy resin to stick them all together in the right order. Here’s the one that goes with the circuit pictured above, using a white and a grey wire for the extra two pins.

ribbon cable configured for programming

Raspberry Pi as programmer

As I mentioned above, you can get a USB-connected programmer quite cheaply. But for a little bit more money you can get a Raspberry Pi, a fully-fledged general-purpose computer running Linux that connects to your network, but which nonetheless lets you natively talk directly to hardware in ways that I fondly remember first doing with a BBC Micro back in the day.

In particular, Raspberry Pis have a SPI which can be used to program an AVR microcontroller. The most convenient pins to use are here on the standard 40-pin connector, using GPIO pin 22 for the !RESET line:

             1 ○
             ○ ○
             ○ ○
             ○ ○
             ○ ○
             ○ ○
             ○ ○
    GPIO 22  ○ ○
      +3.3V  ○ ○
       MOSI  ○ ○
       MISO  ○ ○
       SCLK  ○ ○
        GND  ○ ○
             ○ ○
             ○ ○
             ○ ○
             ○ ○
             ○ ○
             ○ ○
             ○ ○

Note that the IO pins on a Pi run at 3.3V whereas Arduinos run at 5V. You will apparently blow up your Pi if you expose it to a 5V signal on an IO pin, and conversely 3.3V isn’t a big enough voltage to reliably register as a logically HIGH signal in a 5V circuit, so they’re not trivially compatible. However, AVR microcontrollers themselves run just fine at 3.3V, so you can connect them together using 3.3V power as long as you’re sure there’s no 5V power anywhere in the circuit.

Of course these pins are in a different order from the ones on the microcontroller, but it’s great that they’re all adjacent: just like at the other end, it’s easy enough to make up a suitable connector by rearranging the wires and adding a blob of epoxy to keep them there:

ribbon cable configured for Raspberry Pi

Uploading firmware

That’s about it for the hardware side of things. Everything else needed to program the microcontroller is software. The usual workflow is to write the firmware for your project in some programming language (often C or C++) and then to compile it down to the raw bytes that need to be written to the microcontroller. The result of this process is a .hex file. If you are using the Arduino development environment then you can compile your sketch to a .hex file with the Sketch > Export Compiled Binary option, and find it with Sketch > Show Sketch Folder.

Once you have a .hex file you can copy it into the on-chip flash memory on the microcontroller using the AVR Downloader/UploaDEr, a.k.a. avrdude. The operating system of choice on a Pi is Raspbian, a Debian Linux derivative, which uses apt for package management, so you can install avrdude with sudo apt-get install avrdude. It supports a wide variety of different programmers, all configured in /etc/avrdude.conf. The one we want to use is called linuxspi and by default it uses GPIO pin 25 for the reset line, but I prefer to use pin 22 so this needs adjusting:

#This programmer uses the built in linux SPI bus devices to program an
#attached AVR. A GPIO accessed through the sysfs GPIO interface needs to
#be specified for a reset pin since the linux SPI userspace functions do
#not allow for control over the slave select/chip select signal.
#
programmer
  id = "linuxspi";
  desc = "Use Linux SPI device in /dev/spidev*";
  type = "linuxspi";
  reset = 22;
  baudrate=200000;
;

You also need to enable the SPI interface by running sudo raspi-config and selecting the appropriate options. Then you can write firmware.hex to an ATMega328P with

sudo avrdude -P /dev/spidev0.0 -c linuxspi -p m328p -U flash:w:firmware.hex

Developing firmware on the Pi

You can write the firmware and compile it directly on the Raspberry Pi too, using the AVR toolchain including the gcc-avr cross-compiler and the avr-libc library.

sudo apt-get install gcc-avr avr-libc

A good first program for a microcontroller is one that makes an LED flash. Connect an LED and a 330Ω current-limiting resistor to PB0 (the bottom-left pin) and save the following program to a file called blink.c:

#include <avr/io.h>
#include <util/delay_basic.h>

int main (void)
{
    DDRB |= _BV(PORTB0);      // set pin 0 of port B as an output pin

    for (;;) {
        PORTB |= _BV(PORTB0);  // set pin 0 of port B high
        _delay_loop_2(62500);  // loop for 62500 iterations * 4 cycles / 1MHz clock ~= 250ms
        PORTB &= ~_BV(PORTB0); // set pin 0 of port B low
        _delay_loop_2(62500);  // loop for 62500 iterations * 4 cycles / 1MHz clock ~= 250ms
    }
}

Compile this to blink.o with

avr-gcc -Os -mmcu=atmega328p -I/usr/lib/avr/include -c blink.c

Link it to blink.elf with

avr-gcc -mmcu=atmega328p -o blink.elf blink.o

Create the firmware image blink.hex with

avr-objcopy -j .text -j .data -O ihex blink.elf blink.hex

Finally upload the firmware to your microprocessor with

sudo avrdude -P /dev/spidev0.0 -c linuxspi -p m328p -U flash:w:blink.hex

You can also dump the contents of blink.elf with

avr-objdump -h -S blink.elf > blink.dump

This makes it possible to look into how the compiler works. The basic AVR instruction set is 8-bit (with a few 16-bit operations on certain registers) and has no floating-point instructions, so it’s interesting to see how operations on uint32_t and float variables are implemented. You can also see how much extra code is needed to use everyday functions like snprintf() or malloc() on a microcontroller.